Tuebor is now available on Steam. Please visit us on Steam for the game download, community discussions, news, and announcements.
Make sure you go the Nvidia.com or ATI.com to get latest video drivers.
Version 7579d. July 29th, 2016:
Balance pass on all heroes for energy regen (still too high)
Added improved anims to many heroes for special abilities
Updated waves 1-11 for Lava Flow for testing, polish needed still
Updated VFX to all heroes and some NPCs
Added voice over lines to many heroes - slightly bugged, don't use
Put lock on all Skull Ball and Team Death Match levels for launch
New AFX for many heroes and NPCs and ambient audio
Improved functionality for HUD radar
Version 7105s. July 13th, 2016:
Balance pass on all heroes melee and ranged skill shots, reduction to ranged damage
Resource increase on all heroes special abilities (balance pass)
Optimization on environments and LODs
Implementing friends list to allow for match grouping
Implementing learning AI system to grow brains for robots
Fixed various bugs with hero abilities
Found new bugs in hero abilities
New hero skins (hidden currently)
Main menu system improvements
Server stability improvements
Version 6743s June 29th, 2016:
Many updates to hero vfx
Many updates to hero anims
Balance to hero ranged and melee abilities (special ability balance coming end of week)
Updates to framerate on Mire’s Lockup
New AFX to hero abilities
New UI/UX elements to Skullball, all levels
New improvements to lobby and Quick Match options
New improvements to shop
New skins
New backpacks
New Lighting to various maps (you can only see Lockup in this build)
New code improvements to stability
Version 6417s June 18th, 2016
Updated VFX for many heroes
Implemented new animations for many heroes and npcs
Fixed spawning issue that sometimes caused people to spawn in the middle of the map
Added New Detroit map – Capture the Flag mode.
Added Drainpipe map – Team Death Match
Added several new heroes.
Temporarily removed some heroes who were breaking the game.
Added new DLC to the store
Added new functionality to the store.
Updated main menu system for UI to improve user experience
Stat values have been updated on many heroes (more balancing to come)
Version 5647s May20th, 2016
Updated stats to heroes with a focus on making the abilities feel more power and useful
Updated stats on elite NPCs and bosses to make them tougher
Added Factory J-03 skullball map to map rotation.
Fixed an issue in Mire’s Lockup that was causing a player to spawn outside of the map.
Fixed an issue that was causing some maps not to assign a team.
Fixed a server issue that was causing a client mismatch.
Fixed an a performance issue on some maps being caused by UV overlaps.
Fixed many heroes abilities to function as intended, some are still a little buggier than we’d like.
Added many new animations
Added many new VFX
Updated many of the heroes with a higher detail polish to look amazing in-game.
Updated many items in the main menu.
Version 5481s May 13th, 2016
Added Skullball map Mire’s Lockup to the game rotation
Fixed lobby bug that wasn’t keeping track of users in the lobby.
Increased server hardware for the weekend to allow more users in the lobby.
Added new heroes to the rotation.
Added additional waves to the Lava Flow map for the Death & Glory game mode.
Fixed many hero ability bugs.
Fixed many map bugs.
Made match chat transparent until used.
Shipping build changes some keyboard layout
Shift is now a run on press and hold, it is no longer a toggle.
Left Ctrl is now a zoom/target crosshair for press and hold.
Left Alt is now the free look camera.
Updates to responsiveness of the levels
Updates to LODs of meshes in levels
Updates to lighting in levels
Updates to some animations
Updates to some visual effects
New camera control system in place.
Ashisma, Micro, Dawn, and Uncle all tossed in the mix. (We are aware that not all of their abilities are working as intended).
Known Issues:
Some hero abilities are not working as intended.
You cannot yet purchase heroes, although all are available to test.
Some AI wonkiness as we continue to grow their brainz.
Some VFX are not implemented yet.
Some VFX are still too large and may last forever impacting performance.
Some heroes are not properly aimed at the targeting dot and may shoot to the left a smidge.
Some heroes ranged skill shots are not spawning at the end of the gun causing the shot to go over the heads of close targets.
The points do not always count towards the correct team on Skull Ball.
Sometimes you do not die when falling off the edge in Caldera. If you get stuck this way, close the game and try to reconnect.
Major planned updates for next release:
Stat balancing for all heroes and npcs
New animations for hero melee and special abilities
New heroes added to the rotation
More vfx added to both heroes and environment
More audio effects added to all heroes, npcs, and environment
Version 5325 May 6th, 2016
General fixes to matchmaking system
General fixes to lobby system
Fixed a bug that was causing main menu lobby to run at 8-12fps due to high system usage. Lobby should now be at 60+ frames
Added ability to change video settings through main menu and in-game, additional incoming.
Fixed many hero ability bugs.
Added many hero VFX
Fixed a bug that caused all players to be on same team in Skull Ball levels
General server stability improvements.
Added many audio effects
Adjusted LOD’s on many meshes.
Rager has been given a significant increase in stats, however she sadly still gets stuck in some doors.
Added base for VFX template on some abilities, more incoming.
AI has been given some improvements, more incoming.
Added ragdoll to certain npcs for at-death events.
New mobility animations for many heroes.
Ctrl button on keyboard will unlock camera to click on in-game menu items
Chat added to game lobby and in-game. Some functionality will be missing.
Known issues:
A bug in the lobby that is causing some people to stay in a “Searching for matches” screen forever. The solution is to close out the game client completely and restart.
Some ground template VFX indicators are missing their meshes.
Some VFX last forever due to replication between clients and the server.
Heroes don’t restart with full health after a ball score in Skull ball.
After match ends the game hangs for a bit, but it does eventually go back to the main menu.
Major planned updates for next release:
Additional new animations for abilities and mobility.
Additional new hero ability VFX
New camera and melee system improvements.
Stat balancing for all heroes on damage, cool downs, and resource use.